Carrion Fields

Paladin

Jump to: Description, Skills, Supplications

These holy warriors have choosen a path of virtue and religious zeal. This dedication to their cause grants them priest-like spells and healing powers. They are also formidable fighters, always questing to stamp out evil. Paladins must stay good in order to commune their supplications. Those who forsake goodness are frowned upon. Paladins require EMPOWERMENT to use any but the simplest of their skills and supplications due to the clerical nature of many of their powers (See the helpfile for EMPOWERMENT). Paladins can be either Lawful Good or Neutral Good.

The prime stat of a Paladin is Strength, and some of their abilities are: Wrath, Holy Word, Heal, Sanctuary, Shield Bash, Track the Wicked, Lay Hands, Crusade and Third Attack.

Paladins gain additional abilities once they determine which path of combat to dedicate themselves to. They can choose to DEDICATE themselves to the art of two-handed swords and maces, advanced techniques using a shield, the use of spears and polearms, or the nuances of unarmed combat.

Each paladin focuses their worship through a particular aspect of the paladin code. They must continue to periodically seek out their deity in order to receive further supplications.

Only Humans, Storm Giants, Half-Elves, Half-Drows, Dwarves and Elves may learn to be a paladin.

Skills Top

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  • fend (champion dedication)
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  • defy (monk dedication)
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Supplications Top

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