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STATS (225)
Stats can be improved through training, gear, and other magical affects.
Stat powers are judged on the following scale, from strongest to weakest:
Strength Intelligence Wisdom Dexterity Const. Charisma
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Titanic Genius Profound Deft Vigorous Enchanting
Herculean Brilliant Sagacious Quick Hearty Disarming
Strong Genius Wise Dextrous Healthy Charismatic
Average Intelligent Average Average Average Average
Weak Average Dim Clumsy Weak Repulsive
Infantile Dim Foolish Hopeless Sickly Despised
Incompetent
You cannot raise your stats above their racial limits through magical means
(items and/or spells). Anything which would have raised your stats beyond
their racial limit will still help offset any negative affects you might
encounter. For example, if your strength is at its racial maximum of 20
and you wear +4 strength clothes, your strength is still 20. However, if
something were to affect you by -4 strength, your strength is still 20.
When you advance a level, your character is improved by the better of your
natural stats or your adjusted ones. For example, if your CON is naturally
at 13, but you have increased it to 25 through magical gear or spells, your
character will improve as though your CON were naturally 25. Or if your WIS
is naturally 20, but your adjusted WIS is 14, you improve using the 20.
If your natural CON falls to 3, your character will die permanently.
'Max stats' are listed in the helpfile for each race. These are your racial
limits and are not the same as what you can initially receive during the
character creation process.
The stats given during the character creation process are never fully maxed
out across all the traits and re-rolling those stats just reallocates the
points from one stat into another.
You can TRAIN your stats up with training sessions.
See also: STATS, TRAIN, GAIN CONVERT, STRENGTH, INTELLIGENCE, WISDOM,
DEXTERITY, CONSTITUTION, CHARISMA