Carrion Fields

Druid

Jump to: Description, Skills, Supplications

Druids are priests with powers relating to nature. In their natural environment druids can gather food and herbs, summon allies from the wilderness, hide beyond detection and severely damage their foes. However, they are uncomfortable and much less effective indoors or within the confines of a city. Druids rely upon the acceptance of a deity via EMPOWERMENT to use any but the simplest of their supplications. (See the helpfile on EMPOWERMENT.)

Druids must be neutral.

The prime stat of druids is wisdom and some of their abilities are: Moonbeam, the Hunt, Spike growth, Thorn, Liveoak, Sunray, Treeform, Briartangle, Spores, Thornheart, Herbal Forage and Call of the Wild.

Druids become more at ease with their abilities as they spend more and more time within the wilderness.

Only Humans, Half-elves, Half-drows, Wood-elves, Gnomes, Cloud Giants, Centaurs and Arials may be druids.

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