Carrion Fields

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HERMIT (1985)

Those of human blood have adapted to a wide variety of climates and terrains.  
They may choose no more than one "background edge", signifying the environment 
in which they were raised.  Rangers and druids may not choose these edges, as 
their class abilities largely supercede all of them.

Humans and half-humans with the Hermit edge grew up in hilly or mountainous 
country, and can move through such terrain with greater ease.  They also enjoy 
a small bonus to making saving throws vs. the avalanche spell of earth magic.

See also: EDGES, WOODSMAN, NOMAD, BARBARIAN, FARMER, FISHERMAN, URBANITE, 
AVALANCHE