Below is information on some of the major concepts that revolve around building a character in Carrion Fields and becoming familiar with the world of CF. Races, classes, and cabals all have subsequent pages with more information. If you can't find what you need here, please try the Wiki, Forums, or one of the unofficial resources; and of course, you can always ask in-game on the Newbie Channel.
|Human||0||Any||The most populous race. Average stats|
|Elf||400||Good||Very smart & quick, but frail|
|Half-Elf||0||Any||Human/elf mix. Intelligent, fast, and wise|
|Half-Drow||0||Any||Human/drow mix. Intelligent, fast, and wise|
|Dark-Elf||400||Evil||Evil elves, smart and quick|
|Storm Giant||500||Good||Good giants, Strong, smartest of Giants|
|Cloud Giant||500||Neutral||Neutral giants that fly, Strong and Stout|
|Fire Giant||500||Evil||Evil giants. Very strong, stout, very dumb|
|Arial||300||Any||Agile bird-like creatures that fly, smart|
|Felar||250||Any||Modified cats, agile and tough but weakened|
|Dwarf||250||Good/Neutral||Healthy little folk, but not too nimble|
|Duergar||250||Evil||Evil Dwarves, more agile than their cousins|
|Gnome||300||Neutral||Tough little creatures. Wisest race, smart|
|Svirfnebli||250||Neutral||Deep gnomes, strong and very wise|
|Wood-Elf||400||Neutral||Neutral elves, sturdier than their cousins|
|Orc||100||Evil||Evil, destructive, strong, but cowardly|
|Minotaur||450||Evil/Neutral||Very rare, strong and cunning, and fairly dumb|
|Azure-Touched||300||Good||Humans with celestial/angelic ties|
|Frost Giant||500||Evil||Evil giants, reclusive, heartless and strong|
|Goblin||100||Neutral/Evil||Small crafty cousins of orcs, raiders by trade|
|* Centaur||500||Good/Neutral||Wilderness-loving and nomadic creatures|
* Denotes a SEASONAL RACE which cannot be rolled during the majority of the year.
|Berserker||Evil||The innate class played by all Orcs|
|Raider||Neutral / Evil||Hybrid berserker-thief class played by all Goblins.|
* Denotes a class that can only be played by a SEASONAL RACE which cannot be rolled during the majority of the year.
Anyone new to Carrion Fields, especially those new to mudding, is advised not to pick paladins, shamans, healers, or druids as they require Empowerment.