'ALIGNMENT CHANGE' 'ETHOS CHANGE' BETRAYER KINSLAYER (2309)
Characters who abandon their principles (or lack thereof) risk angering the Gods. If you act counter to your alignment or ethos, either may be changed by the Gods to more accurately reflect your behaviour. These changes come at a significant cost to your character, often resulting in the loss of key abilities. While it is possible some of these abilities can eventually be restored by roleplaying to either change back to your original alignment or redemption by the Gods of your new alignment, it is very unlikely and takes a considerable effort. It is important that you roleplay your alignment and ethos consistently. Be aware that even if your role encourages you to behave contrary to your alignment, an alignment change to reflect will still result in the loss of key abilities. Characters who anger the Gods sufficiently will also be marked as Betrayers of the Gods, people, or ideals which they have abandoned. As with alignment change, it is possible to recover from the detrimental affects of being marked as a Betrayer by appeasing the Gods, but is very unlikely. Certain races can also betray their racial instincts by slaying their own kin, and can be similarly marked as Kinslayer. This title has potential penalties like those mentioned above, but can also be recovered from. While not all races worry about killing their kin, Dwarves in particular are substantially more sensitive to it. It is possible, eventually and generally after much suffering, to achieve a successful and partially uncrippled alignment change, but this is a challenge meant only for the best and most determined roleplayers. It can be very difficult to effectively portray both the character's new alignment and their history or racial limitations. For example, a good orc would still be an orc, with the many things that entailed. An orc that tries to be good-aligned and essentially acts just like a good human is not likely to be successful. The more contrary your change is to your character's race/class/etc., the less likely it is you will have abilities returned, and even if you do it will be less abilities returned. If your race cannot be a certain alignment, or your class is alignment specific, expect even more difficulty. Examples of things that would likely never have their abilities returned, or only be partially returned, would be things like: a good orc, an evil elf, a paladin that is anything but good, an anti-paladin or necromancer that is anything but evil, a saurian that is orderly, etc.