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EXPLORER EXPLORERS 'EXPLORER EXPERTISE' (2337)

The most civilized expertise in the guild of rangers is quite possibly
the expertise of the explorer. These rangers are focused on learning skills
that allow them to survive long journeys and quests, both through the
wilderness as well as in dungeons and ruins, and even allowing for time
spent in civilization.

Sacrificing some of their more 'wild' and mystical abilities, the explorer
instead possesses skills that allows him to be the most well-traveled and
diverse of rangers. Though still most proficient on home turf, the explorer
is able to thrive in a variety of environments in a way other rangers can't.

In addition, explorers gain the following abilities: Wanderlust, Avoidance,
 Watchful Eye, Resilience, Scatter, and Tend Wounds.  Explorers also are able 
 to set up camps for their entire group.

Explorers lose the following abilities: backrake, call lightning,
 control weather.

Races that can be explorers are: Humans, Half-Elves, Half-Drow, Elves,
Wood Elves, Arials, Felar, Gnomes, Svirfneblin, and Centaurs.

See also: EXPERTISE, WANDERLUST, AVOIDANCE, CAMP, WATCHFUL EYE, SCATTER, TEND 
WOUNDS, RANGER