Carrion Fields

The Newbie Guide

If you're new to MUDs, or just new to Carrion Fields, this guide is meant to help you find your footing and learn the basics. Keep in mind we also have an 'Academy' at the start of the MUD that will do similarly. This guide is mainly to help you roll a character so you can get to our tutorial area and start your adventure.

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How To Start Playing Top

In order to connect to the Carrion Fields MUD, you will need a client-software capable of operating on the Telnet protocol. Depending your operating system, you may already have a very basic one. However, as these are usually not very accessible, we recommend that you download a dedicated MUD client, like Mudlet, which will provide you with a range of tools and functionality that will improve your gameplay experience.

To download Mudlet, follow this link:

Download the installer executable for your operating system, and then run it. Mudlet has an extremely easy hands-off installation process, and should get up and running without any fuss.

When you start Mudlet, it will prompt you to select a profile. We need to create a profile for Carrion Fields, here's how to do it:

Now simply click on 'Connect' below to start playing!

This profile will be saved for later use, so you won't have to resupply any of the above information.

If you need more help getting started, please feel free to join our Discord server and ask questions.

See our dedicated Mudlet skin here:

Introduction to Commands Top

Most, if not all commands have helpfiles. For further details or syntax usage on the commands you read here, read their corresponding helpfile.

Navigation is done by entering a direction like: north, south, east, west, down, up. Sometimes you must `open` or `unlock` doors, or crawl in a direction. You can scan nearby rooms by `scan` followed by the direction you want to scan in.

Communication is done through `say`, `whisper`, `yell`, or `tell`. Groups can be spoken to with `gtell`, and cabals through `cb`. If a tell has been sent to you, you can just `reply` with your message.

Use `consider` to figure out the strength of what you plan to fight. `Look` at them to see details about them. Then you can `kill` or `hit` them to start combat.

Short Character Creation Guide Top

This is the short version, for more in depth, scroll down to the Overview.

After you connect you'll be guided through the character creation process. From entering a name, selecting a race, selecting a class, to selecting a hometown. Some of the options that appear will be determined by your given race or class - such as alignment for races that have multiple, or weapons for a class that allows specializations.

It is highly suggested you read our helpfiles, which answer most questions. These helpfiles are also available on the website. Any time you're unsure of something, use the `help` command to see if there is a helpfile for it. For example, `help strength` to figure out what strength is.

As for which to begin with, you should start with `help newbie`. From there, read the related helpfiles mentioned at the bottom, including newbie2 and newbie3.

Now that your character is made, you're good to start adventuring. Use our entrance area, The Academy, to help you figure out commands and what to do with your character as you begin.

Overview Of Creating A Basic Character Top

Here, I will show an example case of creating a Carrion Fields character. There are a few things you need to decide when you create any character, I have decided to create a Human Assassin of the Chaotic Good alignment for this example, and I will walk you through each of these elements and describe the rationale behind my choices. Deciding what kind of character to play is a nuanced decision and beyond the scope of this guide, but feel free to ask around for advice on what type of character you should play! We are very friendly and glad to help you out.


When I connect to the game server, I am greeted by the iconic skull, who asks 'By what name do you wish to be mourned?' This is the prompt where you will enter your name when creating a new character, or when logging into a character you have already created. For this example, I have chosen the name Kormar (please don't use this name for your character). In Carrion Fields, the general naming trend loosely mirrors the variety found in the literary genre of high-fantasy. If that sounds unfamiliar, don't worry! You can input a name you're considering, and you will be prompted with a few questions confirming that your name conforms to our naming rules. Just try to pick something that is unique and fit for a roleplaying environment. Last names do exist in Carrion fields, but aren't chosen at character creation, and are given out at the discretion of the Immortal staff.

After giving my name, I am prompted to supply a password for my character. You will need this to login to your character, please write this and the name of your character down so you don't forget. If a password is lost, it cannot be recovered by the Immortal staff, so take care to remember it! Carrion Fields characters may only be played by their creator, so do not give your password to anyone else for any reason.

Next I am asked if I'm new to Carrion Fields, if you're reading this guide, you should probably answer yes! This will secure you access to the newbie channel at all levels, and inform staff members that you are new, in case you need assistance.


Now I am asked to choose a race. As mentioned previously, I have decided to play a Human. In Carrion Fields, your race determines a few things about your character from the outset, such as your character statistics, your alignment, your ethos, and what classes you can play as. Some races can choose from a wide range of options, and some are restricted to only a few. You can read detailed information about specific races and classes here. Some races have an experience penalty, meaning that they require more experience points per level to advance. Additionally, there are a small number of races who are either only seasonally available, like Centaurs in Spring, or only able to be created if there aren't too many of that variety already in the game to ensure their rarity, Minotaurs are an example of this. Some equipment can only be worn by members of certain races.


After I select Human, I am prompted for my character's sex, I chose male here. Your character's sex in Carrion Fields is mostly a cosmetic choice, and doesn't affect their character statistics in any way. With the exception of Minotaurs (an extremely rare male only race), your choice of sex will not restrict your choice of race or class. However, there are some rare circumstances where your character's sex will affect gameplay, namely that some equipment is either male or female only. This is the exception rather than the rule, and shouldn't have any significant impact on your overall gameplay experience.


Now I am asked to choose a class! I am choosing Assassin here. The class you choose determines what spells, skills, and supplications your character can practice. In some cases, it also places restrictions on what alignment or ethos you can choose, for example, a Paladin can only be Good, and cannot be Chaotic. Some classes also require you to decide certain ways in which you will specialize, for example, a ranger must choose their expertise and terrain. But in this case, I am able to proceed to the next step without any additional considerations.

Character Statistics

At this stage, I am very nearly done, but there's a little bit more to go. Now I am asked to roll for my character's starting statistics. The game provides me some information about character statistics, and then asks me to choose from a random distribution of points. This is always the same number of points, but distributed across the stats differently. For example, it will say:

18str 18int 17wis 19dex 18con. Accept these stats? [Yes No]

I can type 'No' if I'm not happy with this distribution, and it will give me another one to accept or reject until I'm satisfied. So to explain this: the statistics I choose here are the ones my character will start with. The maximums for these characteristics are based on the race I've chosen, and because Humans are a special case, I also get +3 to the maximum for the primary stat of the Assassin class I chose, which is dexterity. So my maximum possible stats as a human Assassin are:

20str 20int 20wis 23dex 20con.

But I won't be able to get them all that high at character creation. In short, try to ensure you get a high WIS and CON score.

Considerations About Starting Stats

This section will get into a fair level of detail. It isn't crucial to understand to play the game, as this information will come to you through experience. If you're feeling impatient, just accept your default stats. Otherwise, my focus here is on making sure that the choices you make now don't have any negative affect on your character later.

Though all of these statistics are important and do many things, and even though dexterity is the primary stat of the Assassin class, I actually want to pay special attention to the WIS, INT, and CON stats.

The reason for this is because when I level, the amount of Hit Points I gain is affected by my current Constitution score, and the Mana Points I gain are affected by my current Wisdom and Intelligence scores. Additionally, the amount of practice sessions I get per level is determined by my Wisdom score, which I need to give my character skill in the abilities they learn from their class. Ability to use a skill is based on the percentage score for that skill, it goes from 1% (unpracticed) to 100%. Intelligence determines what percentage one practice session will train a skill to. This is important. If my character has severely low Wisdom, Intelligence or Constitution, then when I gain levels I am missing out on Hit Points, Mana Points, and practice sessions I can never recover, as compared to if I had them at a higher score. Your natural stats can be adjusted by equipment, but I strongly encourage you to take some time to read the above helpfiles about these characteristics. I will aim to roll these stats with these factors in mind, without the need to wear gear to adjust them.

Now, besides the starting stats that you roll here, your character will also be alotted three training sessions you can use to train up your character scores. In my case, I know that as a Human I can have a Wisdom score of up to 20. But reading the helpfile for Wisdom, I have decided I only need my Wisdom score to 18 before I start leveling, because three practice sessions per level is the most a Human Assassin can get, and my mana gains aren't that important as an Assassin (and intelligence has more influence on how much mana you gain per level anyways).

Reading the helpfiles for Intelligence and practice, I have decided that I only need my Intelligence score to be 17. Why? Again, mana is not that important for me, and you can only practice a skill up to 75%. Even though with 20 INT I would get 50% per practice session instead of 38%, it doesn't matter because I don't want to begin using a skill at 50% learning (and I don't think you want to either), and doesn't provide any additional benefit if I practice twice like I plan to.

Constitution is a simpler situation. You want this as high as you can have it. The higher your constitution, the more hit points you gain per level.

Refer back to my original stat distribution. Is it good enough?

It is, because I can use two of my three training sessions to get my CON to max (20), and I can use one training session to get my WIS to 18, so that I get three practice sessions per level. Now, with some races, it may be the case that you cannot roll a distribution fit to train all three of these scores up to the point you want to from the beginning, in that case, prioritize CON and WIS first. In the worst case scenario, you can put off practicing some skills until your INT score is higher, as you gain one training session per 5 levels. You can also convert 10 practice sessions into training sessions, or vice versa.


After rolling for my stats, I am asked to choose an alignment. You may recognize this as the classic mechanic from Dungeons & Dragons! This is my character's moral predisposition toward Good and Evil. I strongly encourage you to read the helpfile on alignment. I won't describe them categorically here, as I think the helpfiles do a good job of that.

One important and less obvious thing to know about Alignment is that some equipment can only be worn by characters of a certain alignment, or will reject characters of that alignment. If you're a Good aligned character for example, you may find that a particularly nasty sword is just so steeped in Evil that it rejects you completely when you try to wield it. NPCs may respond to you differently because of your alignment. How much experience you gain when killing an NPC is also affected by alignment if you're either good or evil: evil characters gain a bonus to experience when killing good aligned NPCs, good characters gain a bonus when killing evil ones, but LOSE experience points when killing good aligned NPCs. Good aligned characters can request items from NPCs, or beseech them for immediate aid. Alignment affects what hometowns you can choose from.

Some Cabals only permit characters with or without certain alignments. For example, Good and Neutral aligned characters cannot join the Empire, which is dedicated to expanding the reach of civilization and strict order at all costs, with them on top of course. A character with an Evil or Neutral alignment will not be accepted into the Fortress of Light, a cabal dedicated to defending the weak, vanquishing evil, and doing good deeds.


I am prompted to pick a hometown. I am going to choose Galadon as it's the most popular hometown, and a city with useful shops and guildhalls to practice in, it's kind of a central hub of activity in Carrion Fields.


At last, I've come to the end: ethos. I am choosing Chaotic.

Your Ethos is your character's predisposition towards Chaos and Order, and we're given an overview of the different Ethos choices here. They're quite detailed, and you will encounter more information about them later in the Academy.

Some things you might want to know about the different Ethos' from the outset, however, are that like Alignment, they determine what Cabals your character is permitted to join in some cases. For example, only Chaotic characters can join Entropy, the Barons of Chaos. And only characters of an Orderly Ethos can join The Blood Tribunal, a cabal dedicated to enforcing the Law. Like with Alignment, some equipment may reject you if you are a character with or without a certain Ethos.

It's over!

That's it! You're done reading, and now you're ready to start playing!

Good luck in the Fields!

Newbie Tips Top

These are some short soundbytes to help you remember some of the important and useful stuff in CF.